AI Insights · Timothy · June 2024
Top 5 Music Games on Android in Mexico: Q2 2024
Discover the performance of the top 5 music games on the Android platform in Mexico during Q2 2024, with insights on downloads, revenue, and weekly active users.
In Q2 2024, the top 5 music games on the Android platform in Mexico showcased varied performances in terms of downloads, revenue, and weekly active users. Here’s a breakdown of their performance based on Sensor Tower data.
Geometry Dash from RobTop Games experienced a steady revenue trend, peaking at $7.5K in the first week of April and maintaining figures around $6.9K to $7.3K through most of the quarter. Downloads showed a gradual decline from 3.5K at the start of April to around 1.9K by the end of June. Weekly active users increased from 120.6K to a peak of 134.7K in late May, before ending the quarter at 117.8K.
My Singing Monsters by Big Blue Bubble Inc saw its highest revenue of $1.8K in late April, with figures tapering off to around $0.7K by mid-June. Downloads fluctuated throughout the quarter, starting at 2.7K in early April, dipping mid-quarter, and rising to 3.5K by the end of June. Weekly active users showed stability, averaging around 27K, with slight increases and decreases throughout the period.
Beatstar - Touch Your Music from Space Ape had a consistent revenue trend, with weekly figures ranging between $750 and $1.3K. Downloads varied, peaking at 3.3K in mid-April and ending the quarter with a notable rise to 3.2K. Weekly active users showed strong engagement, increasing from 63.5K to a high of 74.3K in early June, and closing the quarter at 73.2K.
Muse Dash by hasuhasu had a modest revenue performance, starting at $1.1K in early April, and dropping to around $0.3K mid-quarter, with a slight recovery to $0.7K by the end of June. Downloads were low but saw a significant spike to 943 in the final week of June. Weekly active users remained relatively stable, averaging around 3K, with a notable increase to 4.3K at the end of the quarter.
BLACKPINK THE GAME by TakeOne Company had minimal revenue throughout the quarter, peaking at $0.3K in early May and ending at $0.3K in late June. Weekly active users showed a consistent decline from 20.2K in early April to 17K by the end of June.
For more detailed insights and data, visit Sensor Tower.